Colin Ozawa Lifts Spirits with "Takeon Dream" | STASH MAGAZINE

Colin Ozawa Lifts Spirits with “Takeon Dream”

Designer/animator Colin Ozawa in Los Angeles: “During the midst of the pandemic, I came together with my friends at [fashion label] Takeon to develop and create something that would help lift our spirits during the uncertain times. [Watch]

"Bubble" Short Film by Morgan Powell | STASH MAGAZINE

“Bubble” Short Film by Morgan Powell

A personal project 18 months in the making, Morgan Powell’s short film “Bubble” was originally inspired by the anxiety of a family medical prognosis but evolved over the course of production into something greater, and happier. [Watch]

Really Channel IDs by Ink and Giants | STASH MAGAZINE

Really Channel IDs by Ink and Giants

As part of the rebrand of their lifestyle and entertainment free-to-air channels, Discovery UK’s in-house creative agency teamed with London design/animation studio Ink and Giants to create this standout series of CG Idents. [Watch]

Fragment Powerbeats Pro Launch Video by Traum Inc and Nic Hamilton | STASH MAGAZINE

Fragment Powerbeats Pro Launch Video by Traum Inc and Nic Hamilton

Working with London studio Traum Inc., Melbourne video artist Nic Hamilton elevates the launch of the new Limited-Edition Fragment Design Powerbeats Pro earphones styled by Japanese musician, producer, and designer Hiroshi Fujiwara. [Watch]

Adidas "Making Strides" Submission by Freek Freriks | STASH MAGAZINE

Adidas “Making Strides” Submission by Freek Freriks

Dutch motion designer and 3D artist Freek Freriks in Rotterdam: “The Making Strides contest is an initiative to elevate and celebrate young female talent in tech with the goal to challenge and enable creators to design their own version of the Wind.RDY Parka Jacket, from the Adidas x Karlie Kloss collection. [Watch]

"Ghost Recon Breakpoint Autonomous Weapons Timeline" by Antibody | STASH MAGAZINE

“Ghost Recon Breakpoint Autonomous Weapons Timeline” by Antibody

Creative director Patrick Clair and the Antibody crew team with Mathematic Paris to dramatize a throughline to the near future where autonomous weapons are a definite problem in this ominous work for Ubisoft’s Ghost Recon Breakpoint. [Watch]

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