BET “True Black Impact” Campaign by Imaginary Forces | STASH MAGAZINE

BET “True Black Impact” Campaign by Imaginary Forces

Imaginary Forces: “We were lucky to partner with BET on part of their Black History Month ‘True Black Impact’ campaign in which we honor the achievements and contributions Black people have made to shape society and culture.” [Read more]

Colin Ozawa Lifts Spirits with "Takeon Dream" | STASH MAGAZINE

Colin Ozawa Lifts Spirits with “Takeon Dream”

Designer/animator Colin Ozawa in Los Angeles: “During the midst of the pandemic, I came together with my friends at [fashion label] Takeon to develop and create something that would help lift our spirits during the uncertain times. [Read more]

Prevención ART "People United" Explainer by Juan Casal | STASH MAGAZINE

Prevencion ART “People United, Industries Connected” Explainer by Juan Casal

Director Juan Casal at Hueso Studio in Buenos Aires: “Prevención ART is an Occupational Risk Insurer by insurance company Sancor Seguros. The idea behind “People United, Industries Connected” was to create an animated choreography in which different industries were connected by the people that made them. [Read more]

Really Channel IDs by Ink and Giants | STASH MAGAZINE

Really Channel IDs by Ink and Giants

As part of the rebrand of their lifestyle and entertainment free-to-air channels, Discovery UK’s in-house creative agency teamed with London design/animation studio Ink and Giants to create this standout series of CG Idents. [Read more]

Yapily "Open Finance" Explainer by Hup | STASH MAGAZINE

Yapily “Open Finance” Minimalist Explainer by Hup (Director’s Cut)

Romina Giarrizzo and Marco Salemi at design and motion graphics studio Hup: “We worked on the design and animation for Yapily using colorful, minimal and abstract shapes to explain what Open Finance is and how it gives businesses and consumers further control over their own data. [Read more]

"Ghost Recon Breakpoint Autonomous Weapons Timeline" by Antibody | STASH MAGAZINE

“Ghost Recon Breakpoint Autonomous Weapons Timeline” by Antibody

Creative director Patrick Clair and the Antibody crew team with Mathematic Paris to dramatize a throughline to the near future where autonomous weapons are a definite problem in this ominous work for Ubisoft’s Ghost Recon Breakpoint. [Read more]