From the release:
Director and art director Guillaume Dousse is now represented by Eddy for France. Trained at Gobelins, he emerged as one of the most distinctive voices of his generation, shaping stories that feel both intimate and cinematic.
After graduating, Guillaume co-founded Sun Creature Studio, where he spent nearly a decade as Executive Creative Director. There, he helped forge the studio’s identity—known for emotionally rich, visually daring projects that redefined what animation could be.
This fall marks a turning point in his career with the release of Splinter Cell: Deathwatch, which premiered last week on Netflix. Created by John Wick’s Derek Kolstad and produced by Ubisoft, the 8-episode series reinvents the legendary game franchise through animation and blends gritty realism with striking action sequences, strong performances, and a riveting techno-thriller atmosphere. Guillaume began as Production Designer before taking on the role of Series Director, overseeing both the creative and visual direction of the show.
In Splinter Cell, Guillaume transforms espionage into atmosphere. The show’s language is one of restraint—long shadows, sparse dialogue, rhythm built from stillness. Each frame balances realism and stylization, echoing the tension of classic spy cinema while pushing animation into new territory.
Guillaume also contributed to the multi-award-winning and Oscar-nominated animated documentary FLEE (Sundance Grand Jury Prize 2021; Cannes 2020), he directed the darkly comic short Alternate Histories for Love, Death + Robots, brought imagination to life in the celebrated Travel Oregon – Only Slightly Exaggerated campaigns, and helmed Hunters – The Princess & the Green Knight.
His collaborations also include major names like Riot Games, LEGO, and Supercell—proof of a filmmaker as comfortable in pop storytelling as in auteur cinema.