Mixing in-game and rendered sequences in an IP’s trailer often sacrifices visual continuity but the animation crew at Brikk in Stockholm hold the styles and action together in this exuberant clip for tactical RPG Nitro Gen Omega.
From Brikk “Creating the trailer for Nitro Gen Omega came with a unique challenge: making an anime-style film for a game that already looks like a 2D animated TV series.
“We combined stylized 2D animation for human characters and high-impact FX moments with in-game footage for mech battles and large-scale combat scenes.”
“Our solution was to lean fully into the shonen anime aesthetic while crafting a clear visual language for viewers. We combined stylized 2D animation for human characters and high-impact FX moments with in-game footage for mech battles and large-scale combat scenes.
“This intentional mix allowed us to enhance emotional beats, amplify the spectacle, and keep the energy flowing without confusing the audience. The result is a seamless fusion of gameplay and animation that feels both cinematic and true to the game’s world.”
Client: DESTINYbit
Production: Brikk
Director: Samuel Fast Hurtigkarl
Producer: Sofia Bohman
Storyboard: Redoad Syed, John Göransson
Illustrator: John Göransson, Emil Lundmark
Lead animator: Redoad Syed
2D animator: David Lopez, Alex Lory, Dan Ramos, Denis Bousygin, Celine Dubach, Emil Börner
Clean up: Laura Begliomini, Matheus Pessoa, Clara Schildhauer
Compositing: Philip Engström, Santiago Suárez, Rémy Bonnin