W&K_Coke Man and Dog | STASH MAGAZINE

Augmented Canine-reality for Coke “Man and Dog”

Psyop directors Todd Mueller and Kylie Matulick combine a taste of Disney’s “Lady and the Tramp” with hyper-enhanced dog-vision in this rollicking treat, created thru Wieden+Kennedy and hand-animated by Duncan Studio in Pasadena.

Todd Mueller and Kylie Matulick, “We wanted this film to be genuinely drawn by hand, like classic 2D animation we grew up with, but with more depth and dimension”. “It’s nostalgic but new, it shows love and focus, it’s crafted but nicely flawed, we wanted it to have a truly original look that only exists in this moment.”

Throughout the film, the perspective shifts back and forth between man and dog, each view standing out stylistically from the other. The team achieved this by approaching both from different angles not only visually but technically.

“To truly appreciate the unique feeling of looking at the world through a dog’s eyes, we had to make sure that his moments really set themselves apart from the rest of the spot,” Kylie explained. “To achieve this, we did as much as we could to shift the feeling of the moment, from unique camera moves, the look and sound of the action. Things become brighter, more fanciful, and it’s clear that you’re seeing things in a new way.”

“Environments were comprised of digital matte paintings that were first painted in Photoshop on layers and eventually broken up onto cards and projected across 3d geometry, using both Maya and Nuke software. This hybrid 2D/3D look was particularly important for establishing the dog’s unique POV, which drives the fun spirit of the spot.

“Objects seen in this perspective needed to be created in 3d, including pieces of the environment as well as additional characters that the dog encounters, such as the motorcycle-riding squirrels.

Psyop_Coke Man and Dog | STASH MAGAZINE

“Casting the right man and dog for the spot was monumentally important, and was a process that saw the creation of dozens upon dozens of different canines and their potential owners before landing on the final look.

“In the end, it was character designer Lois van Baarle who won the day with her scruffy protagonist, an interpretation that would feel comfortable coming off the pen of one of Disney’s “nine old men.” Additional artists then helped flesh out both the Man & Dog’s expressions and attitudes to prepare them for their starring roles.

“Character designs were then brought to Duncan Studio in Pasadena, who collaborated with Psyop on the 2D portion of the film, from rough sketches and blocking down to inked and painted final cels. In addition to the characters being hand-drawn, colors, shadows, and highlights were also added in the final hand-drawn animation phase.

“While animators at Duncan Studio focused on character animation, Psyop added additional effects, color trails, smoke, dust, and more, all in 2D.

“The final step was the compositing stage, where Psyop’s artists completed the production puzzle by integrating 3D renders with 2D animation, and laid them both out together among the film’s painted environments. When all was said and done, the resulting spot became a uniquely modern piece of art, combining techniques and styles from across generations for a one-of-a-kind result.”

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