GMUNK Now Repped in UK and Europe by Nexus and Nexus Interactive Arts
From the release:
Nexus and Nexus Interactive Arts are proud to announce that director and designer, GMUNK, has joined their impressive roster of talent for exclusive representation in the UK and the rest of Europe.
Famed for his design work on features including TRON Legacy and highly innovative films such as multi-award winning short “BOX” as well as commercials for the likes of Audi and Adidas, GMUNK will join the roster of both Nexus and Nexus’ interactive division, Nexus Interactive Arts.
GMUNK uses game-changing techniques to craft bold visual images. He creates both live action and interactive experiences informed by a background in motion design and motion graphics. His signature style is a hybrid of sci-fi themes and psychedelic visual palettes.
GMUNK’s innate ability to combine the power of design and technology has seen him work across a selection of renowned interactive projects. His career began in interactive design, before joining Imaginary Forces working under the tutelage of title sequence legend Kyle Cooper.
He pushed the creative boundaries with his work on Disney’s feature film TRON Legacy, in which he created 12 minutes of sensational holographic content. GMUNK was also behind the mesmerising projection mapping performance piece BOX for the Bot&Dolly / Autofuss Collective. The latter went on to win a host of awards including Vimeo’s Top 10 Videos of 2013, The Creators Project’s Best of 2013, Siggraph’s Best in Show 2013 and a Lion for Innovation at Cannes.
Most recently GMUNK worked with technology giant Microsoft, invigorating their Hero Desktop Image for their final major release Windows 10. During a live-action shoot, GMUNK used a combination of creative camera angles and lighting from projector beams to produce an image that was both vivid and tangible; a window you can reach out and touch through your screen.
Chris O’Reilly, ECD and co-founder, Nexus and Nexus Interactive Arts, says “GMUNK is a huge talent with a unique skill-set. His work incorporates both the very highest motion design, whilst also meaningfully exploring new technoogies.
His appetite for innovation in film, both digital and in-camera, and his understanding of interactive means he is perfectly poised to creatively lead projects for both Nexus and Nexus Interactive Arts. We’re delighted he is joining us”
GMUNK says “What drew me to Nexus was not just their film and Interactive Arts department, but their reputation as industry leaders renowned for nurturing talent. I am keen to continue my enthusiasm for learning and love being exposed to new experiences and the latest technology.
“My ambition is to continue my development as a versatile creative leader in an ever-changing landscape. Collaboration is key in learning and who better to learn from and work with than the vast selection of artists housed at the Nexus studio?”