Veteran creative director and CG artist Tavo Ponce just dropped us his latest personal experiment, an ethereal motion adventure that leans into the imperfections and impossibilities of AI filmmaking.
Tavo Ponce: “Botanica started from a straightforward creative decision: we didn’t want to use AI to chase perfection. Instead, we wanted to explore what AI could do that no other tool can — the strange, the unstable, the unexpected.
“The key creative choice was to treat AI’s inherent inconsistency not as a problem to solve, but as the actual aesthetic language of the piece.”
“The result is a speculative garden where fictional plants and abstract life forms exist in a hybrid space between the organic and the artificial. Not a simulation of nature, but an expansion of it, species that only a machine could imagine.
“The entire project was built in ComfyUI. The key creative choice was to treat AI’s inherent inconsistency not as a problem to solve, but as the actual aesthetic language of the piece. Flickering textures, morphing forms, unstable surfaces — rather than correcting these, we leaned into them.
“That instability became the visual signature of the project: a world that feels alive precisely because it’s imperfect. It’s the kind of animation style that simply wouldn’t be possible with any other tool.”





Production: Tavo Studio
Director: Tavo Studio
Music/Sound Design: Zelig Sound