Mikros MPC Ask What Makes a Ghost?

The latest Ubisoft work from Mikros MPC for Tom Clancy’s Ghost Recon Breakpoint is a feature-level, five-minute live-action thriller (packing 80 VFX shots plus three more in full CG) in collaboration with Frenzy director Vellas and DOP Khalid Mohtaseb.

Guillaume Dadaglio, CG Supervisor, Mikros MPC.: “Ubisoft provided us with the models and the design but we had to rework them all to ensure that we met a consistent level of photo-realism in every sequence.

“As they were initially designed for gaming, we had to augment their definition, retexture them to import in our pipe, so that our animators could also raise the bar even higher, particularly to make the machines look like real life.”

“It was critical to balance the realism but ensure a clear link to the universe of the game. To do this, Mikros MPC enhanced most of the plates with smoke, explosions, bullet trajectories, impacts, tracers to scale up the visual impact.

“Additionally, the team (based in Paris, Bangalore, and London) recreated game assets in 3D like guns, drones and a shot in full CG with the explosion of the helicopter.”
 
Tom Clancy’s Ghost Recon Breakpoint: What Makes a Ghost trailer with VFX by MPC | STASH MAGAZINE

Tom Clancy’s Ghost Recon Breakpoint: What Makes a Ghost trailer with VFX by MPC | STASH MAGAZINE

Tom Clancy’s Ghost Recon Breakpoint: What Makes a Ghost trailer with VFX by MPC | STASH MAGAZINE

Tom Clancy’s Ghost Recon Breakpoint: What Makes a Ghost trailer with VFX by MPC | STASH MAGAZINE

Tom Clancy’s Ghost Recon Breakpoint: What Makes a Ghost trailer with VFX by MPC | STASH MAGAZINE

Tom Clancy’s Ghost Recon Breakpoint: What Makes a Ghost trailer with VFX by MPC | STASH MAGAZINE

Tom Clancy’s Ghost Recon Breakpoint: What Makes a Ghost trailer with VFX by MPC | STASH MAGAZINE

Client: Ubisoft

Agency: DDB Paris
Art Director: Clement Oberlin
Creative Director: Alexander Kalchev
Producer: Jerome Deplatiere

Production: Frenzy
Director: Vellas
Producer: Capucine Charbonnier
DOP: Khalid Mohtaseb

Service Production (Ukraine): Family
Executive Producer: Nikita Bukowski

VFX: MPC, Mikros MPC
EP: Lionel JUGLAIR
VFX producer: Nicolas HUGUET
Shoot supervisor: Jao M’CHANGAMA, Patrick BENNAR, Franck LAMBERTZ
VFX supervisor: Jao M’CHANGAMA
CG supervisor: Guillaume DADAGLIO
CG lead: Andre MONTEIRO
Flame artist: Franck LAMBERTZ
DMP artist: Jérémy FLANDRIN
Nuke artists: Randy GUDIN, Laurent LAUNES, Aurore PIALAT, Sébastien PODSIADLO
Animation artist: Alexandre SAUTHIER
CG artists: Alexandre CORCOY, Paul GOUBET
Lighting artist: Marine GAZEL
SFX artist: David ROUBAH
Tracking artist: Nicolas VESSIERE
Motion artist: Jean Martin MOSSU
Coordinators: Antoine BORY, Benjamin CATHALA
Datalab: Yves BELONIAK, Quentin BOURDIN, Jonathan CAYSSIALS, Chloé CHARRIER, Naomie DUMAS, Kahina LAMBLIN, Thomas LEROY, Maïté TAMAIN, Pascal NAZZARO, Jonathan BRABANT, Elena ERHEL, Sophie HERIAT, Louise REIGNIER, Kerri Aungle, Conor Middleton
Colorist: Jean-Clément Soret

Composer: Jack Bartman – The Wood
Composer: Tommee Profitt – Desolation
Music: Creaminal
Audio Post: 750 MPH
Sound Design: Sam Ashwell & Mike Bovill
 
 

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