Two people stand in front of a large "WE [heart] PITCHING" sculpture in a lively city plaza. This scene, featured in We Love Pitching Part 1, captures the creative buzz highlighted by Stash Media’s guest editorial. Frame from Stash Magazine article.

We Love Pitching: Chronicles of a Necessary Mess – Part 4

Part 4 of Claus Cibils’ We Love Pitching series of editorials introduces The Creative Code Of Arms – a living framework for testing and adjusting creative pitching practices as change continues and new frictions emerge. [Watch]

Two people stand in front of a large "WE [heart] PITCHING" sculpture in a lively city plaza. This scene, featured in We Love Pitching Part 1, captures the creative buzz highlighted by Stash Media’s guest editorial. Frame from Stash Magazine article.

We Love Pitching: Chronicles of a Necessary Mess – Part 3

In Part 3 of his guest editorial series We Love Pitching, Nerdo ECD Claus Cibils continues his surgical (and passionate) dissection of the creative pitch process with an examination of why more is not always better. [Watch]

Two people stand in front of a large "WE [heart] PITCHING" sculpture in a lively city plaza. This scene, featured in We Love Pitching Part 1, captures the creative buzz highlighted by Stash Media’s guest editorial. Frame from Stash Magazine article.

We Love Pitching: Chronicles of a Necessary Mess – Part 2

In part 2 of his deep dive into the messy, contentious, (some would say broken) world of competitive creative pitches, Nerdo ECD Claus Cibils examines how pitching works and how it can work better. [Watch]

Two people stand in front of a large "WE [heart] PITCHING" sculpture in a lively city plaza. This scene, featured in We Love Pitching Part 1, captures the creative buzz highlighted by Stash Media’s guest editorial. Frame from Stash Magazine article.

We Love Pitching: Chronicles of a Necessary Mess – Part 1

In this first installment of the We Love Pitching series on Stash, Nerdo ECD Claus Cibils introduces the many systemic problems affecting the competitive commissioning infrastructure of the design and motion industry. [Watch]