In direct contrast to the snappy elegance of their recent film for Sonos, the crew at LA 3D motion house Frame48 conjures two elemental torture tests to showcase the impact protection of Lazer’s cycling helmets.
Tom Teller, ECD at Frame48: “We pitched a simple idea: give each helmet its own world. The Sphere lives in a charged electric storm built for the speed of the road, while the Impala carves through a sculpted desert built for the chaos of the trail.
“The goal was the same across both spots: stage the impact moment as the visual climax and build up to it with a feeling of weightless speed.”
“For Impala, we developed a custom sand dune solver in Houdini so the terrain stayed art-directable while still reading as real, weighted desert. Sphere went the other way, leaning into bioluminescent water droplets, lightning strikes, and lighting that was animated shot by shot to land in a place between editorial and hyper-real.
“The goal was the same across both spots: stage the impact moment as the visual climax and build up to it with a feeling of weightless speed.”






Client: Lazer
Production: Frame48
ECD: Tom Teller
EP: Julian Conner
Art Director: Steven Lee
CG Supervisor: Enrique De la Garza
CG Artist: Will Hoskin
Junior Compositor: Rahaf Kishk
Junior CG Generalist: Kyle Lin, Luis Mathison
Assistant Editor: Emma Limbocker
3D Animator: Zhara Honore,
Junior Animator: Julia Edwards, Sydney Christensen
Grade: Company 3
Senior Colorist: Bryan Smaller
Sound Mix: Gerry Vazquez