Working with the animation team at Brunch Studio in Paris, director Richard Payne conjures a carefully composed gothic tale of loss, betrayal, and vengeance to launch the League of Legends Revenant Reign Viego skin.
Richard Payne: “From the moment I saw the brief, I knew I had to make this film. The tone, references, and emotional weight aligned perfectly with the kind of work I’m drawn to, and the visual language began to take shape almost instantly.
“Working closely with Riot, we shaped a fully realized creative direction, supported by detailed designs and a complete animatic that captured the pacing, mood, and emotional flow of the piece.
“The animation draws heavily from classic techniques, using restraint, graphic line work, and carefully controlled motion to build atmosphere and tension.”
“The story unfolds as a journey through memory. As Viego moves through the afterlife, statues, ruins, and vast empty spaces trigger violent flashbacks, revealing fragments of his past through symbolic encounters rather than literal storytelling.
“The character design was central to defining the tone of the film. Starting from the in-game model, we pushed toward a more graphic, cinematic silhouette, balancing elegance, menace, and emotional weight.
“Viego’s enormous sword was a challenge, its scale and detail demanded careful control of proportion, pose, and line thickness to preserve impact without overwhelming the animation. The final design carries a sharp, iconic presence, refined, powerful, and unmistakably Viego.
“The animation draws heavily from classic techniques, using restraint, graphic line work, and carefully controlled motion to build atmosphere and tension. Subtle loops, drifting hair, and minimal movement keep frames alive while allowing the mood to breathe.”





Client: Riot Games
Creative Director: Chesney Lattuga
Director: Dustin Wicke
Principal Marketing Writer: Tori Fica
Principal Brand Manager: Arman Aivazian
Senior VO Producer: Alyssa L. Gentile
Content Producer: Marissa Alanis
Production: Brunch Studio
Director/Art Director: Richard Payne
Head of Studio: Fabien Cellier
Executive Producer: Charles-Philippe Bowles
Producer: Emilie Revert
Head of Productions: Mélanie Parisi
Line Producer: Romane Belaisch
Production Assistant: Maël Duchâteau
Office Manager: Sheyen Deleglise
Set Design: Simon Putz
Colour Script: Charles Ouvrard
Character Design: Andrius Matijosius
Storyboard: Mathieu Moreau
Layout: Bernard Bui, Charlotte Baker, Zoé Palasie
Rough Animation: Bernard Bui, Charlotte Baker, Zoé Palasie
2D Supervisor: Milo Pottier
Lead Cleanup: Justine Bosc
Assistant Animators: Rosalie Perrot, Marie Post Riggelsen, Kevin Hamimi
FX Artist: Kerim Tumer
Matte Painting: Sébastien De Louvigny, Wenkai Wang
Comp Supervisor: Richard Payne
Key Visual Comp: Noé Giuliani
Compositing: Richard Payne, Noé Giuliani, Daniele Baiardini
Editor: Richard Payne
Colour: Titouan Pimont, Siméon Jacob
Conforming: Maël Duchâteau
Music/Sound Design: Zelig Sound (directors cut)