Directors Harmony Korine and Sam Goldwater launch Bungie’s reboot of their Marathon game franchise with action, atmosphere, and arresting camera work in this music video/cinematic produced through Korine’s studio EDGLRD.
Yates Holley, head of CG: “This project was about pushing scale and density without losing clarity. Harmony’s direction demanded something bold but disciplined, where every technical decision served the feeling first.
“We weren’t trying to explain the game. We were trying to make you feel like you’d already stepped into its world. The goal was impact, not instruction.”
“The film was constructed as a fully CG work within an Unreal-based pipeline and leans into stylized realism and aggressive visual pacing. Environments, FX, and animation are treated less as individual disciplines and more as a unified system, shaping a world that feels already in motion.”
John Kim CG Supervisor: “We weren’t trying to explain the game. We were trying to make you feel like you’d already stepped into its world. The goal was impact, not instruction.
“The result sits somewhere between a reveal and a piece of moving image work, pointing toward a more expressive, less literal direction for game marketing.”





Production: EDGLRD
Director: Harmony Korine, Sam Goldwater
DOP: Sam Goldwater
EP: Alon Soran
Head of CG: Yates Holley
Senior Producer: Stephanie Katritos-Sautai
CG Supervisor: John Kim
CTO: Buck Weiers
Writer: Sam Goldwater, Alex Cook
Senior Digital Production Manager: Brandon Grabowski
Digital Production Manager: Marshall Rainey
Coordinator: Maria Fontes
Editor: Jason Zeni
Visualization Supervisor: Abel Salzaar
Animation Supervisor: Dony Permedi
3D Animator: Tyler Mele, Adrian Lim, Ty Coyle, Mark Lee, Brian Raschko, Ross Scroble, Anael Saint Jean Vidal, Carolyn Vale, Matthew Sackley, Paolo Cogliati, Justin Murphy
Rigging Supervisor: Lee Wolland
Environment Supervisor: Lenny Gordon
Environment Artists: Artur Artinian, Mateo Reyes, Tom Nemeth
3D Artist: Claire Sorvala, Cory Cosper
FX Supervisor: David Kin Chang Wei
FX Artist: Marcus Litterer, Matt Johnson, Wes Chilton, Luke Byron Encarnacion, Colby Beckett, Jason Adicendana Tjahyadi
Lighting Supervisor: John Kim
Lighters: Yong Kim, Artur Sayan, Mateo Reyes, Artur Artinian, Kevin Stewart, Ziming Liu
Motion Graphics Art Director: Alex Cook
Motion Graphics Artist: Alejandro Robledo Mejia, Eugene Pylinsky, Martin Aggerholm, Alex Cook, Josh Childers
Motion Graphics Concept Artist: Josh Childers, JDR, Carlos A Ramos Leon, Joshua Harvey, Dillon Hall
Pipeline Supervisor: Yates Holley
Pipeline Developers: Jason Porath, Nathan Mooth, Breno Souza
IT/DevOps: Alan Chang
Unreal Technical Director: Sibi Naayagam, Isaac Ng
Mocap: Mocap Orlando
Color: MakeMake
Sound/Mix: Dynamite Laser Beam
Music: Son Lux
Additional Music: Jo Paterson
Vocals: Poppy