Richard Payne & Brunch Studio Drop “Viego: Revenant Reign” Trailer for Riot Games

Working with the animation team at Brunch Studio in Paris, director Richard Payne conjures a carefully composed gothic tale of loss, betrayal, and vengeance to launch the League of Legends Revenant Reign Viego skin.

Richard Payne: “From the moment I saw the brief, I knew I had to make this film. The tone, references, and emotional weight aligned perfectly with the kind of work I’m drawn to, and the visual language began to take shape almost instantly.

“Working closely with Riot, we shaped a fully realized creative direction, supported by detailed designs and a complete animatic that captured the pacing, mood, and emotional flow of the piece.
 

“The animation draws heavily from classic techniques, using restraint, graphic line work, and carefully controlled motion to build atmosphere and tension.”

 
“The story unfolds as a journey through memory. As Viego moves through the afterlife, statues, ruins, and vast empty spaces trigger violent flashbacks, revealing fragments of his past through symbolic encounters rather than literal storytelling.

“The character design was central to defining the tone of the film. Starting from the in-game model, we pushed toward a more graphic, cinematic silhouette, balancing elegance, menace, and emotional weight.

“Viego’s enormous sword was a challenge, its scale and detail demanded careful control of proportion, pose, and line thickness to preserve impact without overwhelming the animation. The final design carries a sharp, iconic presence, refined, powerful, and unmistakably Viego.

“The animation draws heavily from classic techniques, using restraint, graphic line work, and carefully controlled motion to build atmosphere and tension. Subtle loops, drifting hair, and minimal movement keep frames alive while allowing the mood to breathe.”
 

Images

 
A fantasy character reminiscent of Viego from Riot Games’ Revenant Reign is depicted with long white hair, pale skin, black and red armor, and a large spiked sword. The character is shown from multiple angles, including close-ups of the sword and intricately detailed chest plate. Frame from Stash Magazine article.

A lone warrior wielding a sword faces a massive, shadowy, and crowned spectral figure—evocative of Viego from Riot Games’ Revenant Reign—inside a dark, crumbling cathedral with stained glass and shattered stone. Light beams highlight the eerie, mist-filled atmosphere. Frame from Stash Magazine article.

Close-up of an animated character with long hair, yelling intensely with tears streaming down their face, showing strong emotion and distress in a dramatic scene—evoking the powerful storytelling seen in Riot Games' Revenant Reign with characters like Viego. Frame from Stash Magazine article.

A white-haired warrior in armor wields a glowing sword, facing off against a shadowy armored figure with a large weapon in a ruined, rocky landscape—an epic clash reminiscent of the haunting battles seen in Riot Games' Revenant Reign. Frame from Stash Magazine article.

A menacing animated character inspired by Viego from Riot Games, with pale skin, white hair, red glowing eyes, dark armor, and glowing red accents raises a weapon, looking intense in a dark, ominous setting—a true embodiment of Revenant Reign. Frame from Stash Magazine article.
 

Credits

 
Client: Riot Games
Creative Director: Chesney Lattuga
Director: Dustin Wicke
Principal Marketing Writer: Tori Fica
Principal Brand Manager: Arman Aivazian
Senior VO Producer: Alyssa L. Gentile
Content Producer: Marissa Alanis

Production: Brunch Studio
Director/Art Director: Richard Payne
Head of Studio: Fabien Cellier
Executive Producer: Charles-Philippe Bowles
Producer: Emilie Revert
Head of Productions: Mélanie Parisi
Line Producer: Romane Belaisch
Production Assistant: Maël Duchâteau
Office Manager: Sheyen Deleglise
Set Design: Simon Putz
Colour Script: Charles Ouvrard
Character Design: Andrius Matijosius
Storyboard: Mathieu Moreau
Layout: Bernard Bui, Charlotte Baker, Zoé Palasie
Rough Animation: Bernard Bui, Charlotte Baker, Zoé Palasie
2D Supervisor: Milo Pottier
Lead Cleanup: Justine Bosc
Assistant Animators: Rosalie Perrot, Marie Post Riggelsen, Kevin Hamimi
FX Artist: Kerim Tumer
Matte Painting: Sébastien De Louvigny, Wenkai Wang
Comp Supervisor: Richard Payne
Key Visual Comp: Noé Giuliani
Compositing: Richard Payne, Noé Giuliani, Daniele Baiardini
Editor: Richard Payne
Colour: Titouan Pimont, Siméon Jacob
Conforming: Maël Duchâteau

Music/Sound Design: Zelig Sound (directors cut)