LeCube_Greenpeace | STASH MAGAZINE

Le Cube: Greenpeace “Wind”

Exec producer Gustavo Karam at Le Cube in São Paulo just dropped us the studio’s latest work, a dark and dramatic online clip called “Wind” marking the 20th anniversary of Greenpeace in Chile

“We believe that design and animation are universal tools for communication and need to be used much further than just entertainment and advertising. With this in mind, Le Cube joined forces with the Chilean agency Porta to tell a story of the corruption of nature by men.

“Ecology and sustainability are not just public relations words, they are values every single person on Earth need to incorporate. Greenpeace is a leading organization undertaking this mission and this is why we are proud to create this film for them and for the cause.” [Read more]

Adam Mckay Sweet Alpacas | STASH MAGAZINE

Adam McKay “The Unbelievably Sweet Alpacas!”

Powered by celebrity voices including Amy Poehler, Andy Richter and Sarah Silverman, this short from Funny or Die co-founder (and Will Ferrell BFF) Adam McKay tackles the not-so-funny issue of income inequality in the US by semi-disguising itself as a syrupy toy-driven kids’ show. [Read more]

Humans Beware: Northern Lights “Manhunt”

Our species’ talent for cruelty to other animals finally catches up with us in this stark and striking short shot over six days and posted by Phua Cardin, Wong Voon Fei and Fong Kheng Wai (aka Malaysian prodco Northern Lights) who describe “Manhunt” as a “surrealistic revenge fantasy of animals on humans for the mess they have made.

“The core idea for this short film is to switch the roles of humans and animals, hunters hunted, to show how the world could be like from the animals’ perspectives, and to put us humans in their shoes.”

Behind the scenes:

[Read more]

Ditroit: MTV “Motorhome”

Quick blast of stylish 3D adrenalin from the crew at Milan motion studio Ditroit to open MTV’s new docu-reality property “Motorhome” tracking the exploits of four teenagers vying for an Italian motorcycle racing championship. [Read more]

STASH 108: So Much Motion Amazingness!

The Stash Permanent Collection keeps growing with Stash 108 adding another 31 brilliant animation, VFX and motion design projects totaling over 110 minutes of inspiration and insight including our biggest line up of behind-the-scenes yet, plus exclusive interviews with the designer and directors behind the work. [Read more]

Lobo_D&AD | STASH MAGAZINE

Lobo Crashes the D&AD with “Wish You Were Here”

Lobo breaks out their full range of production and animation skills to yank you back and forth in time to revisit more than 20 of adland’s most-award work for the UK’s prestigious D&AD awards.

“Wish You Were Here? offers an alternate, off-kilter and somewhat belated 50th anniversary tribute to the D&AD, summing up in an unusual way many highlights from over five decades of Pencil winners, it’s also part of a broader Call for Entries campaign aimed at generating awareness and excitement around the 2015 D&AD Professional Awards.

“We didn’t want to simply create a collage of pieces in a retrospective reel fashion. Our goal was to offer a creative reinterpretation of the Awards’ heritage… all the while keeping a coherent visual identity throughout, since D&AD is notorious for its strong brand integrity.” [Read more]

Psyop_AIrbnb | STASH MAGAZINE

Psyop for Airbnb “Wall and Chain”

Airbnb and VCCP Berlin leverage Psyop‘s design/animation/narrative skills plus the emotional resonance of the 25th anniversary of the fall of the Berlin wall to tell a daughter’s true story of her father, a West German guard during the cold war. [Read more]

Royale Opens “The 100″ for CW

Royale sets the tone for CW’s hit post-nuclear drama “The 100″ with an intriguing mix of live action, CG, matt paintings and motion graphics.

Jayson Whitmore, ECD/partner at Royale in LA: “We wanted to expand on the show and give viewers a reason to pay close attention to the titles. The narrative information in each shot gives die-hard fans and casual viewers a sense of a much larger world yet to be fully explored.

“Everything from the locations to the telemetric data being displayed is pulled straight from the show’s cannon. Taking this even further, the first and last shot of the sequence will change for each and every episode.”

[Read more]