BMW Symphony GDC Epic Games Mondlicht Studios | STASH MAGAZINE

Mondlicht Studios Orchestrates a “Symphony” for BMW and Epic Games at GDC

Partnering with BMW and Epic Games, the design and CG crew at Mondlicht Studios in Germany put Unreal Engine thru its paces to add flashes of the surreal to this cinematic for the 2023 Game Developers Conference. [Watch]

Chromosphere Short Film Yukis Daydream Unreal Engine | STASH MAGAZINE

Chromosphere Reflects on Un-Reality With New Short Film “Yuki’s Daydream”

Founder/director Kevin Dart and his design and animation team at Chromosphere transplant the star of their Yuki 7 web series into a light and clever real-time simulation training video using Unreal Engine. [Watch]

Menno Fokma Zeeman Dont Get Blinded | STASH MAGAZINE

Zeeman “Don’t Get Blinded” Spot by Menno Fokma and Artbox

Hot on the heels of his frenetic streetwear spot for Adidas, Amsterdam director/digital artist Menno Fokma shifts gears for a fashion-forward sci-fi vibe in this virtual production mixing live-action and VFX for Dutch retailer Zeeman. [Watch]

Beautiful Point Cloud Animations From “The Giants” Documentary by Alex Le Guillou

Director and visual artist Alex Le Guillou in Paris: “These sequences are my contribution to the documentary feature film “The Giants: The Extraordinary Story of Bob Brown and the Forest” – where I had the chance to illustrate the majestic trees of Tasmania using Lidar data captured from the ground and by drone. [Watch]

Superman Awakens Unreal Engine fan Short Film | STASH MAGAZINE

Superman Awakens in New Unreal Engine Fan Film

Brothers Antonis and Stavros Fylladitis take a break from their studio’s VFX work (on ads, games, features, and TV series) for a passion project involving a certain childhood hero and a real-time production pipeline. [Watch]

Porsche 911 Tribute George Eleftheroglou | STASH MAGAZINE

Singer Porsche 911 Tribute by George Eleftheroglou

George Eleftheroglou, motion designer and 3D artist in Athens, Greece: “This is a personal project driven by my love of cars, especially classic cars. The aim was to develop my skills by making an energetic presentation of this beautiful automobile, combining the new dynamic cloth system of C4D, TurbulenceFD for the tire smoke, and rendering in Unreal Engine 5. [Watch]