Deadly Class Acid Trip by Polyester Studio | STASH MAGAZINE

Deadly Class “The Acid Trip” Sequence by Polyester Studio

Creating visuals for an acid trip is the definition of “dream job” for animation types and Toronto’s Polyester Studio takes the opportunity to explore both the light and dark sides of the experience in this clip for the SyFy series Deadly Class. [Read more]

SYFY25 Origin Stories Podcast | STASH MAGAZINE

Laundry and Friends Tell SYFY25 Origin Stories

To punch up the launch of “SYFY25: Origin Stories,” a podcast featuring interviews with sci-fi notables, LA motion studio Laundry designed a series of animated shorts illuminating key moments from the 15-part series. [Read more]

Breeder_SyFy The Expanse | STASH MAGAZINE

Breeder Opens “The Expanse” for SyFy

We suspect some of the praise SyFy is enjoying for their new space drama series “The Expanse” (based on the novels by James S. A. Corey, aka writers Daniel Abraham and Ty Franck), is a direct result of how well the show’s tone is set by this sweeping and ominous title sequence by Australian studio Breeder. [Read more]

Artist: Kyle SmithStudio: Royale Info from Smith: “These frames were pitched for the SyFy Network annual Upfront event. The challenge was to create a visually engaging environment that statistics of the network could live in. The idea was that information could be displayed in unexpected ways, something common but with a twist.” [Read more]

Artists: Chris Bahry, Leo Mateus, Vini Nascimento, Alexandre TorresStudio: Tendril Backstory: “In this concept developed for SyFy in late 2010, we took the SyFy white world and modified it to feel slightly more tangible and real — a museum or art-gallery of the imagination. The virtual camera would move through this space, treated as if […] [Read more]

Artist: Devon HosfordWebsite: Info: The challenge was to conceptualize two different design directions with the same concept for the television network “SyFy”. The assignment dictated that we create 6 style frames with 3 frames for each direction. In the first design direction, the approach was set to tackle the idea of impossible vs. possible […] [Read more]