Peek behind the scenes with the Vetor Zero/Lobo crew in São Paulo’s as they craft the tiniest of details in the stop-motion tail credit sequence for “Brincante,” a docudrama exploring the life and work of Brazilian musician, performer and folk culture researcher Antonio Nóbrega. [Watch]
Spread across 6,000 miles, six time zones and every possible climate, the design, animation and VFX industry in Latin America represents a staggering array of talent bound together by a passion for creating outstanding work. (Watch the collection here.) Stash’s third collection of studios from across this vibrant region [Watch]
Category Advertising, Animation, Broadcast Design, CG, Character Animation, Feature Film, Featured, Motion Design, Short Films, Stop Motion, VFX · Tags Stash Latin America
Creative collective Sibling Rivalry answers the question many parents (and the exec’s at Nicktoons) are asking: What does a nine-year old boy think is awesome? The studio’s reply, as demo’d by this insane montage is a combination of humor, action and intense color created with a mashup of live action, stop motion, 2D, and 3D.
[Watch]
Dubai studio Infofillers combines an earthy pallet with old and new Middle Eastern motifs for the broadcast packaging of a local TV show called Al-Mukhtasar. Co-director Firas Ershead: “Since it’s a talk show, covering different topics, from culture to sports, tech, etc., the presenters are the heroes. So we developed [Watch]
Garson Yu and the crew at yU+co in LA handled concept, design and time-lapse CG animation in this short/sweet open for the new HBO comedy from Mike Judge where “various tech companies start up, expand, collapse, and quickly get supplanted by newer, fast-growing companies.” [Watch]
London’s weareseventeen tackles an animated Easter broadcast design package for BT by “focusing on the beauty of Springtime” and avoiding the holiday cliches. But so much 3D beauty comes at a price according to creative director and co-founder Steve Simmonds, “Some of the frames took 22 hours to render on this one, probably our biggest technical wrangle to date.”
[Watch]