Art&Graft takes Team GB to Rio 2016 Olympics

Art&Graft_Rio 2016 | STASH MAGAZINE

London motion masters Art&Graft blend 3D character animation with a warm illustrative style for both an intimate and sweeping showcase of how sales of lottery tickets in the UK support the 1,300 athletes of Team GB and their quest for victory at the Rio 2016 Olympic Games. [Read more]

Stash 118: Get Ready for Visual Overload!

Ready for visual overload? Then you’re gonna love Stash 118 as it jams yet another 31 video projects into the Stash Permanent Collection – the planet’s largest online archive of design, animation and VFX, plus behind-the-scenes features and exclusive interviews. [Read more]

ZenSmith App Explainer Video

ZenSmith | STASH MAGAZINE

How do you elevate your client above the over-crowded genre of animated explainer videos? The solution from Buenos Aires art/design/animation studio Nice Shit (for collaboration app ZenSmith) is to launch a full-on attack of buoyant minimalist charm. [Read more]

Lumatic “Our Wonderful Nature – The Common Chameleon”

Wonderful Nature Chameleon| STASH MAGAZINE

It’s an indisputable fact that over-eating is detrimental to human health, but the effects of gluttony on species in the wild has never been well-documented. That all changed with the release of this groundbreaking nature mini-doc from Berlin animation and visual effects studio LUMATIC. [Read more]

Moonbot: Gatorade “The Boy Who Learned to Fly”

Gatorade The Boy Who Learned to Fly| STASH MAGAZINE

The animated (and true) story of how a Jamaican boy named Usain Bolt embraced his innate talent for running, rising thru pressure and pain to become the fastest man alive – brought to vibrant life by the Oscar-winning team at Moonbot for Gatorade thru TBWA\CHIAT\DAY. [Read more]

Fully Wired: How John Likens made “PRIMA”

C4D Prima Short film | STASH MAGAZINE

New York art director John Likens redirects his considerable design skills away from his usual high-end film and TV work for a personal experiment called PRIMA “initiated after doing some R&D on different techniques inside Maxon’s Cinema 4D.” [Read more]