CHRLX Rev’s Up the Nike Air Zoom Elite 8

CHRLX Nike | STASH MAGAZINE

As full-on fans of CG sneaker porn, it is our sworn duty to bring you this high-octane macro adventure into the secret workings of the Nike Air Zoom Elite 8 as imagined by director Ryan Dunn and the CHRLX crew. Originally commissioned for in-store, Nike loved the spot enough to bump it up to run on air. [Read more]

Behind the Scenes of Disney “Playmation”

Embassy Disney Playmation | STASH MAGAZINE

Vancouver VFX house The Embassy reveal their extensive and detailed efforts behind this ambitious web film for Playmation, Disney’s new line of wearable tech toys and connected apps featuring Marvel’s Avengers and Star Wars. [Read more]

Kelly Macdonald, Philip Glass for Maggie’s: “Donors”

Blac Ionica_Maggies Cancer Charity | STASH MAGAZINE

Boutique London prodco Blac Ionica leverage the popularity of zoetropes and the GIF-like loops they generate to illustrate this 90-second charmer for Maggie’s Cancer Charity which also boasts a VO by Kelly Macdonald (Boardwalk Empire, Trainspotting) and a score by minimalist master Philip Glass. [Read more]

CANAL+ “L’expérience Cube S”

Partizan_Canal+ | STASH MAGAZINE

Partizan director Antoine Bardou Jacquet, Paris VFX masters Mathematic and agency BETC exploit your expectations of well-worn sci-fi tropes to jolt the Cube S set-top box from Canal+ into your consciousness. [Read more]

Moth Collective: HIAS “For the Refugee”

Moth Collective_HIAS | STASH MAGAZINE

London animation and illustration studio Moth Collective combines both those talents into a powerful promo for the 130-year old American charity HIAS who work “to address the global refugee crisis by protecting refugees and displaced persons throughout the world and helping them to build new lives in safety and with dignity.” [Read more]

Ghost Recon Wildlands E3 Trailer

Ghost Recon Wildlands | STASH MAGAZINE

Every E3 event produces a swarm of 3D game trailers but this violence-packed opus for Ubisoft’s Ghost Recon Wildlands stands apart for closing the gap between pre-rendered cinematic and real-time gameplay footage to a significant degree. [Read more]