Paper World | STASH MAGAZINE

Ringeisen and Ruska: WWF “Paper World”

The popularity of CG acting as stop-motion paper has grown over the last five years because the analog handcraft associated with origami and the apparent low-poly modeling both provide a warmer counterpoint to the too-shiny, machine-made perfection often associated with 3D. [Read more]

Supinfocom Exode | STASH MAGAZINE

Exode: The Pain and Hope of Moving On

Tracking the exodus of a desert people forced to abandon their dying habitat, this visual spectacle of scale and light by five students at Supinfocom Arles takes on added weight as it releases to the online world amid the refugee crisis in Europe and the Middle East. [Read more]

Stay Inspired with STASH 114

If you’ve never experienced The Stash Permanent Collection, now’s the time with a FREE 30-day subscription. Our 114th issue adds another 31 outstanding animation, VFX and motion projects to the planet’s largest online video design library, plus behind-the-scenes features and exclusive interviews. [Read more]

Yangzi She_Eggplant | STASH MAGAZINE

Yangzi She “Eggplant”

Beijing native and LA freelance director/animator Yangzi She explores themes of identity and alienation in her charming and visually confident UCLA Animation Workshop thesis film about a boy whose expressions contradict his feelings and who insists on saying “eggplant” instead of “cheese” when his picture is taken. [Read more]

Jesse Collett_Boom is Life | STASH MAGAZINE

Behind the Scenes on “Boom is Life” with Director Jesse Collett

London director/designer Jesse Collett graduated from the Royal College of Art in 2014 on the strength of this low key but technically adventurous short film he describes as “an ethereal, multi-dimensional mashup of real and animated elements.” [Read more]

Media Design School Escargore | STASH MAGAZINE

The Long Trail of Slain Snails: “Escargore”

If you watched the animated short “Jinxy Jenkins, Lucky Lou” from Ringling College students Michael Bidinger and Michelle Kwon last year, you know the gap between student and professional character animation work has vanished. Here’s evidence the same has happened for character-driven VFX. [Read more]