Dan DiFelice Carved in Mayhem | STASH MAGAZINE

Dan DiFelice: Johnny Bang Reilly “Carved in Mayhem”

NYC director and former VFX artist Dan DiFelice sculpts a beautiful and redemptive film from a raw and powerful poem by Johnny “Bang” Reilly, a 51-year-old UK fighter, filmmaker and VO artist – with Framestore handling the VFX. [Read more]

Lenovo Goodweird | STASH MAGAZINE

“Goodweird” 3D Printed Stopmotion for Lenovo

Blinkink director Greg Barth corals the 3D printing talents of the master modelers at Propshop and the VFX chops of Framestore for a series of complex stop-motion/CG spots for Lenovo’s ‘Goodweird’ campaign thru agency MullenLowe. [Read more]

Ridley Scott Martian | Stash Magazine

Chris Eyerman and Ash Thorp Prologue “The Martian”

The third in a series of brilliant prologue-promos for Ridley Scott’s “The Martian,” finds Neil deGrasse Tyson hosting a segment of his StarTalk series as it might appear in 2035 with humans poised to return to Mars – with VFX work from up and coming Polish post house Juice, MPC, The Mill and Framestore. [Read more]

Framstore Radical Media GE | STASH MAGAZINE

Inventing the GE “Invention Donkey”

Framestore and Radical Media director Steve Miller give the talking animal genre a tiny tweak in this peculiar spot for GE thru BBDO New York called “Invention Donkey,” the anchor creative for a broad digital campaign across YouTube, Facebook, Twitter, Snapchat, etc. [Read more]

Ben West Fugu & Tako | STASH MAGAZINE

Ben West Loses His Head Over “FUGU & TAKO”

Ben West, currently creative director at Framestore LA, just released the full version of his phenomenal sushi comedy “FUGU & TAKO” for your viewing pleasure. The doc-style buddy film (exploring the perils and unexpected pleasures of eating live puffer fish) and the perfectly realized VFX were created [Read more]

Framestore: Project X Case Study

Witness the behind-the-scenes tension and ultimate victory as Framestore takes on their biggest project to date pulling in every department in every Framestore location worldwide.

“Project X has been under wraps for months and required the full might of the Framestore renderfarm. It is easily our most realistic and immersive creation. It is so complex that if the project was to be rendered on a single laptop it would need to have been started approximately 2014 years ago, on the first ever Christmas Day.” [Read more]